Halo, World

Art Exhibit featuring Tangible Interaction's Halo Wall; Max MSP, Processing

In early October, Melody, a colleague of mine from CDM, and I had the pleasure to exhibit our interactive art pieces at VIVO Media and Arts Centre in Vancouver. 

 

This exhibition was different in the sense that the programming and software was not hard, but the actually installation needed more time and thought to convey the experience I wanted the viewer to experience.

After exploring the potential in both Max and Processing, I quickly settled on designing a clock as the wall conveniently had 12 columns and 6 rows. 

Designing Sound, Algorithmically

Originally, I wanted the sound to reflect the sound in the room. After numerous trials and prototypes, I decided I needed to return to a very simple sound that can be used to identify the time of day. The sound was composed through the use of several adjoining sine waves. These waves produce a low sound at midnight, becoming increasingly high pitched throughout the day. 

 

During normal working hours, the clock is quite pleasing and harmonious to the environment. However, as the clock creeps closer to 12 midnight, it becomes increasingly harsh and actually has a effect that discourages the user to stay. I think this piece could be a complement to a office work space.

Programming, 101.

Something I felt really proud of was being able to participate in this exhibition not only through my clock, but by helping out Melody on her piece as well. On her page, she actually goes deeper into her design process. I hope you take a look too.